Today was another quite productive day.
Afe implemented editing for the ground and I made a concept sketch and tried to implement it in game. We also tweaked the movement a bit, but still not really satisfied with the feeling yet... Doesn't feel exact enough.
We also had a long discussion about a lot of things regarding the game. We tried to figure out things like if you were going to be able to die in Chomp and how those kind of things would affect the way people felt when playing.
I want Chomp to be a pleasant experience, gameplay wise as well as artisticly.
In my mind this is not the game where you would tear your hair out before, hours later, figuring out the solution to a puzzle. Obviously it's going to be hard to balance.
Every day new gameplay and puzzle ideas comes to me, and we are soon at a point where we can start testing which ones that are actually fun to play. Can't wait really :)

Ground Editing

This was the concept art. We are not quite here yet, but it's coming along fine.
I'm quite satisfied with the look of this, maybe I'll blow it up an put it on my wall :)
Well well, over and out!
/Hannes